We made a gameplay video to support global launch of Jumpy Pumpy.
Now the child can choose from three different levels: pre-school, 1st grade and multiplication. Also the count of the exercises is tripled.
The update is available on the App Store.
I don’t think I will ever be a software tester. Somehow it feels like a dull job 😉 Luckily I have been given a helping hand by children of mine, friends, relatives and neighbors. Kids have been very enthusiastic players. The user interface has been improved along the lines of the comments by the children. As an example of this, a closing button was added in the help window of the bubble game at the last minute before publishing the game.
Testing mobile apps is very challenging because there are so many different devices and operating systems. In real life it is nearly impossible to own so many devices as needed for testing every possible option. Fortunately, most of the technical problems with the game can be solved using Corona Simulator.
Testing the iOS devices is even a more laborious, because Apple is very precise with all the “rights” and stuff like that.
After all, we were able to test quite extensively by loaning numerous iOS devices: iPad, iPad 2, iPad 3, iPod Touch, iPhone 4, iPhone 4s, iPhone 5c and iPhone 5s.
Jumpy Pumpy game has been developed using Corona software development kit. We decided to use Corona because you can develop simultaneously for both Android and iOS. Furthermore Corona is rather easy to get started with and Corona SDK has many similarities with Flash. Continue reading
The name of the game has changed. The new name is Jumpy Pumpy, which is shorter and easier for kids to pronounce. And of course we have a brand new logo!
In May 2013 we went to test the jumpy Pumpies-game Miemala pre-school in Hämeenlinna. Our code wizards succeeded in getting the version of the game ready about ten minutes before the actual start of testing. So, just in time.
Nervous but full of hope, I step into a small studio booth. This is something I never imagined myself doing. I am supposed to create and record an audio clip that sounds like a frog and create a believable soundscape for our game.
When trying to come up with good ideas with the game, we often asked ourselves the question; will we adults like the idea and will the children like it as well. We decided to go and ask the children their opinion directly. So we headed to a preschool in Miemala, Hämeenlinna in January 2013 to meet the children.
We did not know what to expect; would the children be flooding with ideas or would the discussion stop right away. Anyway, we were sure we would be able to get an idea if we are on the right path or not and what we have to do even better next time.
It was really a positive surprise to find out how many and how new and different ideas the children came up with. They also told us which of our own ideas they liked and which didn’t. That gave us courage to go on with developing the game. One of their substantialideas was which one of all the characters in the game should play the lead role.
Hämeen Sanomat wrote an article on our project: http://www.hameensanomat.fi/uutiset/kanta-hame/226339-sammakko-hyppaa-ooo-tunneliin